Buffalo Chiefdom



The Buffalo Chiefdom is a landlocked country surrounded by Equestria.

Lore
Though vastly overshadowed by its much larger neighbour Equestria, the Buffalo Chiefdom is a homogenous society of Buffaloes. Their nation forms a small enclave, as they are surrounded by Equestria. Bigger news yet, Princess Celestia has recently uttered the wish to reapproach the buffalo to improve relations between ponies and Buffaloes. This could be the spark for anything, ranging from anti-Equestrian sentiment to pro-Equestrian sentiment and outright incorporation into Equestria. Whatever the case, the Buffaloes are hardened and ready to step up for what they believe is right.

Starting Situation
The Buffalo Chiefdom starts in an awkward position, being surrounded by Equestria. This means that while the chiefdom won't be able to expand for a long time, it is unlikely to be attacked for a long time either.

Militarily, the chiefdom starts in a very weak position, starting a single infantry division, totally a deployed ponypower of 5000 with a 1000 ponypower deficit, a ponypower pool of just 6 buffalo, and the division's template isn't brilliant, having six infantry (though this can work well with the limited ponypower pool). Industrially, the chiefdom isn't much better, starting with 1 civilian and 1 military factory, however, this can be somewhat rectified through focuses.

Notably, despite being a landlocked nation, the chiefdom starts with 69 convoys.

Threats and Opportunities

 * Equestria: As Equestria surrounds the chiefdom, they are both the main threat and main source of opportunity:
 * Harmonic Equestria can seek to incorporate the chiefdom. Usually, this will be attempted peacefully, but they may instead choose to invade.
 * Under Elder Greyhorn, the chiefdom will be able to start a border conflict on the Appleloosian border against Equestria. If the chiefdom wins the conflict, they will gain Appleloosa alongside a core, boosting the chiefdom's ponypower immensely.
 * During the Great War and the Equestrian Civil War, the chiefdom can take the opportunity and invade Equestria.
 * Confederation of Southern States: If the Equestrian Civil War starts, the confederation will secede from Equestria. Through their focus tree, they can gain a wargoal on the chiefdom and invade.

Council Tree
Starting with Chief Council, this tree gives the player the choice of who the council elects to lead the chiefdom into the coming years. Fundamentally, this allows the player to choose between going, staying , or becoming ; repspectively, the player can choose between , and.

has a deep resentment for the ponies, wanting nothing more than to reconquer the buffalo's ancestral lands and to see the chiefdom prosper. His branch, on the left side of the tree, gives extra political power, claims of south-eastern Equestrian lands, a reconquest wargoal against Equestria, a boost to recruitable population , decreased consumer goods factories , removal of the Equestrian Influence national spirit, and increased daily supremacy support.

, on the other hoof, wants to maintain the status quo, keeping the chiefdom as a neutral nation, maintaining its independence, and keeping interactions with Equestria to a minimum. His branch, in the centre of the tree, has a single focus, which gives extra political power and replaces the Equestrian Influence national spirit with a new spirit: Suppressed Equestrian Influence. , in contrast, wants to befriend the ponies, increasing cooperation with, purchasing technology from, and obliging to the idea of buffalo integration into Equestria. Her branch, on the right side of the tree, gives extra political power, increases the society development level, increases monthly population growth , and increases research speed.