Deponya



Some laugh at the feudal nation of Deponya, describing it as "backwards". Others still describe it as "tyrannical". Despite this, the system is all the ponies of Deponya have ever known, and they are keen to defend both their traditions and their King.

Deponya is led by King Grimhoof.

Lore
Deponya is a very old nation, so old that its origins have been lost to history. All that is known is that they are a dutiful member of the River Coalition, which they joined in 898 ALB, and they're very committed to their traditions, regardless of what their allies think of them.

Starting Situation
Deponya starts with a very weak industry, containing one civilian factory and one military factory. Additionally, due to Deponya's development status (see below), they have slow research, construction , and production speeds. With this all put together, Deponya starts in a very weak position, which will require a lot of time to remedy.

Military
Deponya starts with one 12-width infantry division and two 12-width pegasi divisions.

Threats and Opportunities

 * Lake City - Should Lake City restore the Prince to the throne, they will demand Deponya become their vassal.
 * River Republic - If the Republic goes Communist, it will attempt to either invade or peacefully integrate Deponya, alongside the rest of the Riverlands, into their union.
 * Bakaran Republic - Bakara will declare war on Deponya (and the rest of the Coalition) if either the Communist ZDS or the Supremacist BFZ win their election.
 * River Coalition - Should any members of the Coalition try to form the Federation, if Deponya doesn't join, the Federation may declare war.
 * Ordensstaat Hellquill and County of Longsword - Both Hellquill and Longsword may declare war on Deponya (alongside the rest of the Coalition) depending on what path they go down.

National Focus
Deponya uses the Generic Griffonia Focus Tree, with the addition of the Dreams of a Federation branch.