Manehattan Protectorate



Equestria has fallen. Queen Chrysalis's victorious army has divided the nation into protectorates with one goal - extraction of Love for the Changeling Lands. Formerly a bureaucrat in Chrysalis's general staff, the newly appointed Lady Protectress Lilac finds herself in charge of Equestria's prosperous, populated east coast - the Manehattan Protectorate. Already, resistance grows as war becomes insurgency.

Can Lilac meet the dictates of the Queen? Can she build up her own power base in a nation that hates her? Can the resistance be crushed, or will the protectorate be immersed in chaos? Only time will tell...

The Occupation
During the Great War, Manehattan and its satellites, Hayston and Bronclyn, constituted a quarter of Equestria's industrial capacity. Today, as Equestria lies beneath the Changeling jackboot, and as their new Protectorates rise from the ashes, the Lady Protectress watches over her demesne with a hawk's eye.

Manehattan was brought low by the War, but Queen Chrysalis has no doubt that the city will soon reclaim what had been lost, rise again, and be remade into a glittering metropolis of the Hegemony - and more importantly an efficient industrial source of Love.

The Resistance
However, the ponies of the east coast have their own desires. Encompassing not only Fillydelphia and Albion, but also a stretch of inland territory reaching Hollow Shades in the west and bordering Stalliongrad in the north, the Changeling garrison is woefully understrength for the task of pacifying the entirety of the East Coast.

All over the Protectorate, the Harmonic Resistance plots to overthrow the Changeling occupiers, to restore the ideals of freedom and liberty to the ponies. The Princesses and Mane Six may be gone, but even absent, the Magic of Friendship continues to be felt, as talented unicorns and former comrades of Twilight Sparkle, Starlight Glimmer and Trixie Lulamoon, take up the fight.

Starting Situation
The Manehattan Protectorate can be formed once Manehattan and some of its states are occupied by the Changeling Lands. Its territory and industry will vary depending on what year it is formed and its development during the great war.

Military
The protectorate starts with 22 divisions. However, there are only 48k changelings deployed, with none in reserve. Most divisions are extremely weak garrisons consisting of just 1 batallion each, with only three of them being standard infantry divisions, and two of them motorized.

Fortunately, these divisions should be more than enough if the resistance is properly handled.

Threats and Opportunities
As a mid-game country and a puppet, the Manehattan Protectorate is under the protection of the Changeling Lands, but is expected to pay taxes in return.

Typically, the Changeling Lands will have completely or nearly conquered Equus with no serious threats remaining. The only threat to the Manehattan Protectorate is its own domestic policy failure, leading to the emergence of the Equestrian Liberation Front with the possible support of  Commonwealth of New Mareland. In the late game, the Protectorate may be called upon to support a war with a consolidated power in Griffonia such as the Griffonian Empire or a united River Federation.

Establishing the Protectorate
To form the Protectorate, a decision will need to be taken as the Changeling Lands.

To activate it, they must have capitulated Equestria, control Canterlot, and at least one state on Equestria's east coast (this includes the strategic air regions Celestial Coast, North Celestial Coast, Saint Petershoof, and Starswirl Valley). The Equestrian Liberation Front cannot have been formed yet.

The decision costs 22k ponypower and 50 PP, and takes 70 days. The player will then be given a choice between switching, to take control of the Protectorate themselves, or remain as the Changeling Lands. Manually tag switching is ill-advised, as certain essential mechanics will not be enabled this way.

The Love Tax
The collection, provision and usage of love is essential to the Protectorate. Tax is collected from pacified states by divisions. To do this states must be kept pacified and a group of low ponypower divisions should be kept available.

After collection, Love is measured in Erots. Before they are taxed, Erots can also be spent on the local changeling population

Love Tax mechanics begin after taking the Negotiate the Love Tax focus.

The mechanics are mostly controlled through decisions:

The Love Tax mechanics after Negotiate the Love Tax focus: And Military Love Requisition is available after All's Fair in Love & War focus: After completing the Pursue Urban Renewal focus, the following Special Project decisions become available: State of Affairs decisions - shows (they are mostly affected by focuses and choices made in events): Officers of the Ost-Kommando decisions (are unlocked after The New Blood focus): Some additional Military Actions category decisions after completing the  focus: Non-decision mechanic expansion - Unique unit leader ability - Tear Gas Bombardment after completing Weaponised Lachrymation focus.
 * Fulfill Love Tax Quotas - can be paid every 200 days to the Queen. This decision will give some boosts, and avoid making Chrysalis angry (which will result in debuffs). Paying taxes will use approximately 2/3 of Love production.
 * Love Rations - By spending Love, the Protectorate can boost a variety of stats, which will be added later while going through the focus tree. This decision is repeatable.
 * One-time decision to hire the Griffon Accountants - makes taxes a bit more effective (example: it is possible to gather 2.53 erots of Love - without this decision gains only 2.5, meaning increased efficiency)
 * Love Requisition Operations - Temporary stability, political power and command power decrease for Love gain - repeatable.
 * Punitive Harvesting Operations - base stability and Love in exchange for a large temporary stability decrease and a small ponypower decrease - repeatable.
 * Urban developments at: Fillidelphya, Albion, Bridlepolis, Stratusburg, Detrot and Prance. This decisions give some ponypower to provinces and the most important - upgrades the state region's category.
 * Further Urban Development in Bridlepolis, Stratusburg, Detrot and Prance.
 * 3 and final - phases of Strengthen Changeling Rules - Reduces the Garrison Shortcomings National Spirit effects, if final stage completed - removes it. Shows that the changelings can control the situation with army forces.
 * 2 - phases of Expand Collaborationist Presence - Reduces the Public Hostility National Spirit effects. Shows that, for one reason or another, the locals are willing to work with their changeling occupiers.
 * 3 and final - phases of Suppress the Resistance - Reduces the Resistance Subversion National Spirit effects, if final stage completed - removes it. Shows how big the Resistance influence on day-to-day operations.
 * Also contains decisions for completing the Resistance Suppression and Consolidation of Changeling Power phases (unlocked by events)
 * In the late game contains an option to reintegrate the "rebellious states" to get the cores on them back
 * Makes it possible to get five good generals: Kevin, Schaelli, Alyx, Forctis and Scile;
 * As Manehattan gains more generals, it can begin to promote them into government positions and later recruit them as politics advisors, theorists, chiefs of army, etc;
 * Unlocks unique technology.
 * Pegasus Upgrade I - unlocks technology Pegasus division II
 * Pegasus Upgrade II - unlocks technology Pegasus division III
 * Pegasus Upgrade III - unlocks technology Pegasus division IV
 * Hegemony military training

Gain some more Prospect for Resourses category decisions.

Sometimes there will be Uprising events happening - Protectorate needs to suppress them or get a big debuffs.

If Lilac's politics fails - she can start the Equestrian Liberation Front rise for itself - by decision:
 * Lilac's Gamble - unlocks the dire way to deal up with the resistance - additional focus tree to get some buffs and debuffs, build some forts, finish small war preparations and rise the ELF rebellion.
 * Secure The Regime - when the rebellion rises, needed to remove the negative National Spirit.

The Eastern Bulwark coastal defensive decisions:
 * Construct the Northern Stretch - coastal defences at the north, from Mirazh to Prance

After completing the An Economic Miracle? focus, the following decision will be available: Ost-Equestrian Expansionism decisions are available after An Ost-Equestrian Identity focus:
 * "Construct the Southern Stretch - coastal defences at the south, from Phillydelpia to Manehattan
 * "Operations" - to attack the Dragon Isles, Haukland, Stalliongrad, New Mareland, Township Fezera, Penguins and Kingdom of Vedina;
 * Mandatory - to puppet countries, conquered during "Operations".

Continuous Focuses
Manehattan Protectorate has its uniqual continuous focuses, based on its mechanics:
 * The Love Harvest - Gives Erots of Love in cost of Factories usage, as longer this focus activated - as more erots it gives;


 * Free Love For All - Adds Political Power and Stability in cost of Love, more erots in stockpile -> more Politics Power and Stability gain.

Main Focus Tree
The Main tree of Protectorate that is starts from. It contains 5 Branches:
 * Middle - The main focus branch - attaches to Left-Middle and Right-Middle branches to get more bonuses and contains most of the country mechanics and politics. The whole tree starts here - from 84 Crystal Avenue focus; ++ also contains A Free Ost-Kommando and New Collaborationism tree;
 * Left Small - Very important garrison army focuses with uniqual bonuses, this branch starts from The Eastern Garrison focus;
 * Right Small - Architectural, construction focuses, mostly - some rare Collaborationists Presence points. This branch starts from Building Bridges? focus and is important to finish the whole tree without problems with Equestrian Liberation Front, but is not necessary if no care of their uprising;
 * Left-Middle - Resistance Suppression focuses, starts from Smash the Resistance focus;
 * Right-Middle - Collaborationists-based focuses - second place in list of good bonuses. Branch starts from Confer with the Collaborationists focus and is important to finish the whole tree without problems with Equestrian Liberation Front, but is not necessary if the player does not care about their uprising.

The table below contains only bonuses shown on the Main focus tree and not contains event bonuses information: they are mostly mutually exclusive or have complex event chains.


 * Focus Tree Effects

Lilac's Gamble Focus Tree
This Focus Tree will only be available if Lilac failed her politics and can't continue doing the main focus tree branches. This focuses are the last thing to do, because if they are finished - the Equestrian Liberation Front will rise on Protectorate territory, and perspectively even beat the whole Hegemony.

However, this tree allows the Protectorate to prepare for future war and destroy the resistance forces really quickly, that will be followed with removing of negative national spirits and rebelion unrest mechanics, and will let Protectorate get the so-called below "Late-Game Focus Tree" if it was not possible to continue the Main one.


 * Focus Tree Effects

Late-game Focus Tree
If Lilac chose the way of independence at the end of "Main Focus Tree" - she will get this one.

This focuses allow the Protectorate to become a De Jure Puppet and later - even an independent ally of Changeling Lands.


 * Focus Tree Effects

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Strategy Review, Walkthrough (In progress, will be changed later)
(!) Attention: this strategy contains A LOT OF SPOILERS, so open it only if really stuck somewhere and don't want to cheat, else - a very nice first-run experience may be lost. Also, I am not telling how to win the Great War here, only what to do after it. (!) Spoiler start here At the beginning - it is important to say that if something is not stated here - it has no much matter what to choose - decision won't affect the result really much.

(!)Additional to Attention: This strategy will not tell how to win the war with Chrysalis, but there will be some recommendations in war preparations. (!)

No Lilac's Gamble way

Well, Manehattan Protectorate establishing may be late or early, not matters much, but in this variation - Chrysalis won the Great war in 1011 year in about 8-months since its start, and created its puppet at 1012, so Equestria made not much for its Manehattan zone and it would be a bit harder than in like 1016th or even 1018th:

Beginning
For the beginning - we have some good divisions, but won't need to fight soon, so - saving some ponypower and equipment to hire 13 small divisions instead of 5 big:

So, after all there will be 22 ready infantry battalions, and minimum 13 more infantry hiring - now create an army group with all of it.

Time to take a look and manage our production. At 1012 year, Equestrian AI created 21 civilian factories, 3 dockyards and 17 military factories. Only infantry equipment and motorized trucks are needed, so we make something like shown on the image below, add production of convoys, and close the production tab, we wont be able to build anything soon because we are a puppet and overlord takes about all of our civilian factories - none will be available:

We are now hiring, producting weapons and have some grouped armies. One thing is only the choose of player - researches, mostly there won't be any need in fighting, so choose production and research speed ones, but also do not forget about the army - just not to find that enemy is too strong for Manehattan and maybe even its overlord - Lilac should be prepared. Choose the first focus on tree - 84 Crystal Avenue and go to the next step.

Preparations almost ended, now its enough to group the armies in something like shown below, start training them, and unpause the game. When focus ends - choose the bottom variant - gives a rare collaborationists expansion point. Note that there will usually be some troubles with this choose later, but not in our situation:

Going Through the Main Tree
Now Protectorate got 5 new focuses to choose with, and we can take a look on the right tree - Confer with the Collaborationists focus. Its gives us some bonuses (like 150 politics power - use it to get the Military High Command advisors - will need them later), and the most important of them - two collaborationists expansion points (now we have 3/5 needed). Also - there will be one changeling consolidation point (1/5) soon - for Parade event.

Next step in this tree is a very usefull focus, called Auxiliary Battalions, it will gain one more collaborationists point and 7 a bit underequipped infantry brigades, which are equal to 22 battalions => replacing them.

Soon, we will have 64 infantry battalions - why do we need them? Manehattan's main mechanic is resistance of ponies only waiting to crush the regime of Lilac and push the Changelings away - they will start unrests sometimes and protectorate will need to deal with them with troops - we only need 6 divisions in every of our regions and there will be no need in moving troops here and there (until army consists of about 192 battalions - it will be a must to hurry and solve the problems before anything was lost ).

Now it is very important to start training as much divisions as we can (dont mind about the equipment - just start training something like 100 divisions) and finish two more focuses as fast as possible - Business as Usual and Institutionalise the Constabulary on the right, and three (shown below) - at the main focus tree - they will gain some bonuses (some are mutually exclusive - choose visely - this is important to get only one company here, or strategy wont work(!) . And the second important thing - choose the collaborationism expansion point during factory inspection - it is a must (!)), one changeling consolidation, one resistance suppression and last collaborationism expansion point - 5/5, and Protectress will be allowed to finish (check decisions) one stage of it, reducing some negative effects of Public hostility National Spirit. Now - go to The Manehattan Office of Public Safety, Historical Revisionism and Hearts and Minds focuses - they will give points to finish a stage of ''changeling consolidation. ''Also, soon there will be the first Pony Unrest event and Manehattan will need to send 6 divisions to a randomly chosen region (check decisions) and press the decision button. During the event shown below choose the : Well, now is the time for Smash the Resistance focus and suppression focus - we need to finish the started resistance suppression stage. There also should be the Manehattan Resistance Plot Found event - turn on the decision that it gives. If The Bureau's First Catch event activated - choose the variant at the top - there are no collaborationism expansion points in our stock and we wont lose anything: When The Spyeye Program focus finished - choose the "Focus on ensuring the lotalty of collaborationists" variant - it gives 1 collaborationism expansion point that will be needed later. Then do A Surveillance State and Break their Codes focuses (get suppression point during the event) and finish the Resistance Suppression stage. Now - we need to finish one more collaborationism expansion stage, so we need to do the Silence the Academia, Conscript the Scientists (this one also gives a research slot), The Winged Order for National Salvation and The Meeting at Corneighie Hall focuses.

Later - go to the bottom right tree and finish the Building Bridges? focus - during the event choose the ''resistance suppress point. Pursue Urban Renewal and A Changeling Tax Haven focuses (get collaborationism expansion points'' when need to choose) will finish one more collaborationism expansion stage and remove some negative effects (and open one more tree branch at the middle - the most important part of this strategy) Now we have some suppress points to finish with focuses, so - go and do the Horse Tranquilizers and Instate Military Law focuses, choose the top variants during their events - usually it will make some troubles but as we finished with collaborationists - it is okay. Also - finish The Resistance Is Us focus to get the suppression stage completed. Now we need to finish For Your Own Good (Let the general Firefly go(!)), Internal Passport Plan and The Eastern Garrison (during the event - be carefull and chose the bottom variant "We must maintain some standarts"), New Training Regimen and The New Blood focuses - during this, the event for Changeling Consolidation engaging should be triggered - activate it. Now fully finish The Eastern Garrison focus three (get The Military Ball focus) and Building Bridges? tree (dont care of Maneway - it will be bombed later but nothing will be lost, because collaborationism expansion is completed already - get a changeling consolidation point during the event) (get The City Culturefest focus - triggers an event - choose changeling consolidation point). During Containing The Fallout event - send Lilac to deal with problems - she will get some experience and give one resistance suppression point At about the start of 1014 we may have enought divisions to cover the whole territory and start training future front divisions, 198 divisions here also including the future Griffish isles region. Also, a good variation of frontline divisions is shown below, it is possible to make greater ones, but do not forget to add anti-tank support to some or better - all of them - Chrysalis's main power are tanks: As Lilac got whole collaborationists expansion and three stages of changeling consolidation finished now - get the Indoctrination Program focus to finish the third stage of resistance suppression, during the event shown below - choose the bottom variant - extra resistance suppression point decision will be got during the following event - take it but do not start - we will use it later. Later - do the Character Assassination focus - do not agree to dismantle her cult of personality by suggested way and attack her cowardly pacifism - in our situation Protectorate loses nothing and saves its politics power - it is the best variant. Now we can finish the whole tree to get all its bonuses, and use that resistance suppression point from decisions - start it and at the tree - from Negotiate the Love Tax and following focuses - don't forget to fulfill the Love Tax every 200 days and make more and more divisions. Also, it is recommended to research the mechanized infantry jeeps - they are a must later. If Chrysalis starts a war - do not participate in it unless she loses (!) - her problems = Lilac's future benefits, it is very important to have all the ponypower and equipment which we have. As later the war starts - as harder it will be for Changling Lands (this war is just started a week before) (Note: during The Secret Societies focus - choose to cooperate with them; Also, make the Ost-Kommando independence clear for Chrysalis):

During the focus tree the last Changeling Consolidation Phase will be finished and Protectorate will become the De Jure Puppet of Changeling Lands.

When the tree finished, the following event will be triggered, choose the top variant to get the last - "Late-Game Focus Tree":

Independence Day
As we get the new focus tree - we also get 5 focus tree parts to start with. Need to choose the Into A New Era focus and start doing its chain to remove the remaining negative national spirits. Also, it is good to choose Noble Compradors focus when available to get the advisor and five full magic infantry divisions - it is not important to use them - just possible to get more equipment and ponypower from them as they are important for us.

When national spirits are removed - it is the time to finally get the sweety bonuses. There are lots of focuses like Every Changeling Once in Manehattan or Magitech Wonders, giving the recruitable population, production efficiency, divisions, research speed bonuses and lots of uniqual MAN bonuses which gain the Protectorate power to even fight its Overlord.

While going through the tree - do not be afraid of continuously use politics power to get Love and Erots to get boosts, and do not care of stability - it is not important and at any way will be maxed later - it is possible to get a lot of things and nothing will be lost - get the free bonuses!

As we get all this things, we move through the tree, as we move through the tree - we are going to become independent from Chrysalis and need to choose: will we remain its faction member and rule the World together, or crush our former overlord and become the new Queen of the Hives with support of ponies of Equestria.

If we choose the last - it is the time to prepare, and remember, that time is not on our side - mostly Griffonian Empire will fight and conquer its continent more and more in the time basis and Chrysalis will get more and more ponypower and firearms for its armies - we need to hurry if we want to get our piece of cake!

War preparations
(!) Extremely hard war even with this, you can better be her ally till the end of game or conquer her after Griffonia (!).

So. The time is coming, about the whole tree is finished and we can even produce modern tanks, we cannot fight the Chrysalis in the Air, we can't fight her airforces, but we know her tactics and can use anti-tank guns against her armored units and our own tanks and rocket artillery to smash her infantry lines - the time has come. In the example - war preparations finished at 16 of february of 1020 year, with 27 infantry, 5 magic infantry, 32 jagers, 8 40-width medium tank, 3 useful mechanized and 28 very powerful motorized rocket artillery divisions - very important to have all them fully-equipped with full fuel in reserve.

Military Factories (better to modify tanks if possible): Civilian Factories (easy to beat the AI-Chrysalis in production race - only time is needed): Divisions Templates (could be better, but these are good enough): Technologies at 1020 year are: Frontline with Changeling Lands: Now, when we are ready - we can declare a war to Chrysalis (200 days Justification) - Prepare to retreat alot, use Fallback Lines on rivers, hills, forests - everything that can stop the enemy, else - Ost-Kommando will be fired... from life.
 * 1022 year anti-tank, artillery, and rocket artillery;
 * 1019 year support: Engineer Company, Recon Company, Field Hospital, Logistics Company;
 * Infantry technologies: Elite Forces, 1020 Mechanized, 1019 weapons and magic weapons, "Semi-Modern Infantry Equipment", Infantry Anti-Tank IV, Night Vision II;
 * 1014 Medium tanks (possibly 1020 modern tanks, just need to wait a bit more to produce enough for divisions);
 * Full Blitzkrieg Mobile Warfare Doctrine (from Chrysalis - used it to beat the Equestria in the war);
 * 1020 rocket (no rocket engines - no many need in them), encryption, and decryption technologies, Atomic Research;
 * Full 1019 Industry techs and Fuel Refining V;
 * Full Race Tree, infiltrators by the left path - Massive Impersonation.
 * Lilac with 25 infantry and 5 magic infantry - 'holding' the "frontline";
 * Pidecel with 24 Jagers - 'holding' the "frontline", pushing when possible to surround the enemy;
 * Soryn with 8 Jagers and 2 infantry - helps 'holding' the "frontline";
 * Dairyn with 8 tank divisions and 12 rocket-motorized divisions - breakthrought and surrounding the enemy when possible, mostly - 'holding' enemy tanks;
 * Jaspy with 16 rocket-motorized divisions and 3 mechanized divisions - anti-tank help in 'holding' of "frontline" and breakthrought assistance when possible;
 * 206 infantry battalions just to make AI afraid of our army, BOO! - holding the front... seriously, it helps a bit - dont be afraid to lose them, or even merge them to get better divisions.

If Chrysalis cannot move anymore - congratulations, this hell is almost ended and the victory is really near - push her back throught Canterlot, Bales and other Equestrian production centers, but be carefully - the stockpiles and ponypower are also limited. Do not be lazy to surround the enemy divisions when possible, even if they are almost empty - it will save resourses for future wars. Spoiler end here. -->

Technology
The technologies available at the establishment of the protectorate are the same as the Changelings. See Changeling_Lands.

Can get unique Merchant Cruisers, Closed-circuit Television Surveillance Network, Chemical Warfare Units, Urban Warfare and some more technologies from focus tree and decisions.

Can get Pegasi Divisions I and Mage Companies.

Staff and Designers
Political Advisors

Tank Designer

Ship Designer

Aircraft Designer

Materiel Designer

Industrial Concern

Theorist

Chief of Army

Chief of Navy

Chief of Airforce

Military High Command

Industry and Resources

 * Note: Values used are taken from the full extent of the Protectorate's core lands at beginning of the game in 1007 and will differ greatly by the time the Protectorate is established and the politics situation in the World (e.g. "Is Stalliongrad annexed during the Great war").