Kása Free State



Deep in south-eastern Griffonia, past the Markets of Gryphus and the Mountains of Barrad, lies a nation following the principle of liberty; a rarity in these tyrannical lands. The Kása Free State, founded by freed slaves, still follows the ideals of freedom set out by its founder Akeeku. Despite the fact that there are those who would see them enslaved again on all sides, one thing is certain: Kásans shall fight to the bitter end to ensure they are never slaves again.

Lore
The Kása Free State's history dates back to 752 ALB when, according to their accounts, a slave revolt would begin on the Colthaginian ship of D'vash, under the guidance of Akeeku Soka. The slavers would be defeated and the surviving members would land on the southern islands of the rotting Kingdom of Wittenland. For the next two years, the now refugees would scrape by through fishing, farming and the occasional raid against the pirates plaguing the shores.

Their situation would dramatically improve in 754, as the refugees would have an encounter with a Macawian ship patrolling the seas for pirates. With help from its members, the ex-slaves would learn how to properly repair and sail the ship. From there they would follow along the coast until they came across a doughnut-shaped island - Ilha Rosca. There Akeeku Soka, now under the title of First Commander, chose to settle the land for the refugees. This would not be the last interaction with Macawians either, as their government decided that it could do with an ally in the fight against piracy. The two would re-approach when the Kásans decided that their country would become a haven for free people in the region, with the Republic of Macawia choosing to help prop them up by sending weapons and liberated slaves while Kása would pay them back by keeping the seas free from pirates.

Their first notable war would be against the Order of Opinicus, a military order situated in the modern-day Free Towns of Gryphus, which sought to conquer the southeastern shores of Griffonia in the name of the  Griffonian Empire by launching a crusade in 872. At this time Sinóra Pon, a descendant of Akeeku, was the First Commander. She chose to take initiative against the crusaders and seized the fortress of Seguro which had been under the control of pirates. From there she rallied the many species that had fallen to the horrors of the crusade and led this group to face the knights of the order. After a terrible bloody fight in the Battle of Ebyron, she would come out victorious. There, where the various races had bled for one another, she would proclaim that all those who sought a new home, be they slave or refugee, zebra or griffon, would be welcome in Kása. For this reason, it is said that Kása had been truly made in the hills of Ebyron.

This, however, would not be the last time Kása would be invaded. In 905 ALB, Austurland would attack the nation and manage to loot and raze Seguro, the new capital. Sinóra Pon was still the First Commander, but no longer could she count on their old and experienced fighters, and the new generation of Kásans had grown accustomed to peace. This would not hinder Sinóra, who would rally all the troops she could to go fight the vastly numerically superior enemy. It is said that for 17 days the Black Watch, whose moniker came from their clothes which had been painted black due to their disappointment with the rest of the nation, would hold back an army of 40.000 until finally, Sinóra Pon was struck down. The story of her sacrifice would quickly spread in Kása and beyond, lighting a flame of fury within the Kásan population, which would join armies with Macawia and drive back the invaders.

With this, the Kásans would forever learn that for liberty to be preserved one must remain forever active and vigilant. Under this mentality, the 915 Skapatoria Program was created, sending Kásan agents to actively work on freeing slaves, thralls and other oppressed peoples in neighbouring nations and guiding them towards Kása. The program would especially grow in importance in 967 as the so-called Mad Count Ambrosious used dark magic to create powerful mists which covered southern Wittenland for weeks, followed by the creation of the Barrad Magocracy. While no one truly knows what happens there, it is clear the population is suffering, as they began a mass migration in every direction and triggered a refugee crisis in Kása, the Xatisa.

However, it is said that in times of great crisis, great leaders come to the forefront. Mansu Erba, an ex-agent of the Skapatoria Program, was elected First Commander and under her firm hoof, powerful rhetoric and Macawian aid, Kása would be able to handle most of the large tide of refugees. She would also be the one to push for a series of literacy programs and economic reforms, ultimately kickstarting industrialization in the country.

The year is now 1007, and while the nation still has hurdles to overcome, the Avo di Kása - Kása's Grandmother, has decided it is time for her to step down and enjoy the little time she has left in her life. This marks her as the first to leave the position while still alive and this means that 1007 will be an year of huge importance for the nation, as the elections for the new First Commander will be held and many potential candidates are now appearing. Nevertheless, whoever may be the one chosen by the population, Kása will stand, now and forevermore, for Freedom and Liberty!

Starting Situation
With only 5 factories (2 civilian, 2 military and one Naval Dockyard) and only 10 steel, Kása is still a small industrializing nation, further crippling it is the Xatisa, which costs it 20% Consumer Goods Factories.

Military
Kása starts with a mere 5 divisions (for a total of 24k ponypower in the field) and 5 ships (none capital), also being unable to train, disband or edit unit templates.

Threats and Opportunities

 * Austurland: The land of deer east of you, Austurland is usually one of the first targets of Kasa and under usual circumstances you will have to fight them eventually. Usually fairly easy to defeat.
 * Barrad Magocracy: The land of the twisted Pentarchy under Count Ambrosius, they start off weak but can grow to be a sizable threat under certain paths and as time passes. The sooner you move to defeat them, the better.
 * Free Towns of Gryphus: The land of merchants, monks, and trade corporations can pose a threat if the Order of Opinicus comes to power. Can also be a difficult nation to invade if they go down their communist path and ally with Prywhen. A sizable enemy.
 * Kingdom of Wittenland: The land of unicorns, Wittenland's threat level depends on which path they go down. If they go harmonic, they'll usually just go for non-aggression. If they go communist, there is a possibility they might invade you. If they go supremacist or non-aligned, they will more than likely invade you eventually.

The Kásan Election
At the beginning of the game, the sitting First Commander will resign and an election shall begin. Four candidates will be shown and a series of events will pop up about the election. These events consist of questions with four answers, pertaining to each of the possible candidates. For each question, you choose the answer of your prefered candidate and they'll get between 1-2 points. Whichever candidate has the most points by the end of the election, in 100 days, will be the winner and new leader of the nation.

Operação Liberdade
Kása stands as a bastion of liberty, one that actively encourages and helps anycreature living under an oppressive regime to move to the country. This means that, for every oppressive country in the world, Kása will receive a bonus to Monthly Population. However, this massive influx of creatures from around the world is a challenge to accommodate within the country, and will also incur a penalty to stability. Hiring the advisor Chosen Heart will double both of these effects.

Generally, Supremacist and  Communist countries, as well as some  Neutrality countries are considered to be "oppressive regimes", but there are a few exceptions listed below.


 * Non-Oppressive communist countries: (most of them belongs to the democratic socialism subideology)
 * Angriver ruled by Willie Scherler, Gerben Kogchel or Roland Erhardt.
 * Feathisia ruled by Gerben Kogchel or Grand Duke Gerlach IV.
 * Austurland, not under communist coup.
 * Griffonian Republic, ruled by Gerben Kogchel or Rikard Astler.
 * Vanhoover Commune, ruled by Strawberry Snowflake.
 * Cyanolisia, ruled by Alexandria Rinde.
 * Republic of Aquileia, not finished focus "The Third Step".(As they will crush MPA, PNdA and FJA after that)
 * River Republic ruled by Nova Whirl.
 * Wingbardy ruled by Giovanni Gacci.
 * Socialist Republic of Skynavia.
 * Bronzehill, finished focus "The Spoticus League".
 * Socialist Republic Longsword, ruled by Starry Night.
 * Wittenland, ruled by Voliare Gingerbeard.
 * Hellquill, ruled by Ernst Fischer or Starry Night.
 * Nova Griffonia, ruled by Heinrich Redtail.
 * Non-Oppressive supremacist countries:
 * Crystal Empire ruled by Rarity.
 * Nightmare Moon Disciples ruled by Light Narrative.
 * Feathisia ruled by Anton Moldernik or Grand Duke Gerlach IV.
 * Some nations detached from international diplomacy not considered:
 * Our Town
 * Buffalo Chiefdom
 * Oppressive Neutrality countries:
 * Griffonian Republic, the Iron Marshal path.
 * Griffonian Empire, not finished focus "Hear Them Out".
 * Fezzran, Cyanolisia, Gryphus, Olenia, Nimbusia, Skynavia, Kingdom of Aquileia.
 * Griffking Empire, after finished focus "A Grateful World".
 * Feathisia, after finished focus "Martial Law".
 * Greifenmarsian, after finished focus "The New Duke".
 * Austurland, which is not a republic or constitutional monarchy.
 * Skyfall, not ruled by Ghislain Guichard.

Comission of New Parishes
Upon conquering them, you will be able to core a few select nations through a multi-stage process, each step requring political power and some months of waiting. If your chosen candidate is able to core a country through their Focus Tree, you will not see this decision.


 * Austurland can be cored through decisions by anyone.
 * The Barrad Magocracy can be cored this way by Lûa and Pasarinha.
 * The Free Towns of Gryphus can be cored this way by Lûa and Yrmthu.
 * The Kingdom of Wittenland can be cored this way by Lûa, Pasarinha and Yrmthu.
 * Pònaidhean can be cored through decisions by anyone.

The Final Session
The initial focus tree mostly consists of short focuses which will give you events introducing you to the situation and some characters of Kása. The events will also give improve your Literacy Level and start improving your Society Level.

The final focus lasts 100 days and while it is going, so will the elections. During this period you will have a decision which will allow you to learn more about each of the four candidates. When the focus is complete one of them will be selected and a new tree will be loaded.

Navy and Airforce Tree
Regardless of the winner, all four candidates share the same navy and air tree.

The leftmost and rightmost branch are mutually exclusive and dictate how you will develop your navy.

The left path focuses on a more industrially intensive fleet, with bonuses to Fleet in Being doctrine and capital ships. The final focus will unlock a decision which will allow you to either build ships in Macawia or build them yourself, you will receive these 12 ships after a period of 210 days. The right path, on the other hand, guides you towards a much cheaper navy, with bonuses to Trade Interdiction doctrine and submarines.

The central branch is mostly focused on the airforce, but does include a number of dockyards and bonuses to marines and transport technology. The air tree is fairly simple, granting you a notable 55 air experience, several one-off research bonuses and a choice between Close Air Support or Naval Bombers. Completing the final focus will give you a small stockpile of planes.

Army Tree
This tree will be loaded if any candidate besides Áltu Kexá is elected.

The initial focuses will allow you to choose between getting weapons through Macawia, granting you offmap Military Factories and a stockpile of artillery, infantry and support equipment; or you may choose to develop your own industry, which will give production bonuses but less factories and no stockpile.

Eventually you will be faced with a choice. Organize The Defence Force of Kása will unlock the left side of the tree, focusing on defense and giving you bonuses to Grand Battleplan doctrine. Proclaim The Army of Kása will allow you to follow the right path, giving bonuses to attack and the Superior Firepower doctrine. Completing either of those will also allow you to train new units and modify templates.

The central branch will give you several choices: defense or attack, quantity or quality, organization or recovery. Regardless of paths chosen, you will also receive 4 decisions to spawn veteran troops for guns and political power, 1% Recruitable Population and a Research Slot.

Lûa Ramedi's Pledge
Lûa follows Mansu's plan of slowly reforming the country, as her political protege and designated successor. His initial tree is divided in three branches, all of which have to be completed before you can progress down the tree.

The left branch will improve your literacy and slowly improve your society level. Two focuses will also diminish the negative effect of the Xatisa.

The right branch will give you factories, infrastructure and building slots. You will also change your trade law to Free Trade and two of the focuses will further improve the Xatisa situation.

The central branch will allow you to obtain either Yrmthu or Pasarinha as an advisor. You will also improve your science base and society level. The final focus, Lidar Com Austurland can only be taken once the rest of the tree has been completed, and through it you will declare war on Austurland if they are not a republic. If they are, you will send an offer to end hostilities and sign a treaty of friendship. If they accept the offer, both parties will guarantee each other and at a later date, you may be able to create a confederation with them.

Once Austurland has been dealt with, the rest of Lûa's tree will be loaded.

The left side is focused on education. You will receive Research Bonuses, improve your Science Base and Literacy Level. You will have a decision between either Formal Education, granting you a small amount of Research Speed, Political Power and Stability; or Practial Education, giving you some industrial Research Speed and Production Bonuses. Both sides will also improve your Society Develoment and give access to The Shining Pearl which will give you a Research Slot.

The right side deals with the industrial situation of Kása. In it you will improve your Society Level twice, gain the Radio technology for free if you have not yet researched it and heal the Xatisa Crisis once and for all. Invite the World To Us will unlock decisions to obtain more resources in Kásan territories. Throughout this branch you will also receive factories, building slots, production bonuses and a repeating decision which will give you 55k ponypower.

The central branch is centered around the political system of Kása. You will be able to shape Kásan democracy following the ideas of either Mansu Erba or Alexander Kermerskai, the latter of which will give you military bonuses, in particular 1.5% Recruitable Population. Our Place in the World will give several decisions to deal with the states around Kása, be it war or non-agression pacts. At the bottom of the tree you will receive dockyards, a military factory and several forts; you will also be able to join the Republic of Asterion's faction, the Concordat of Free Nations, and receive a series of decisions. Four of them will give you a division for guns and political power, and the last one can be taken any time you are at war and will give military bonuses, including a notable 5% Recruitable Population.

Pasarinha's Plan
Pasarinha's starting tree is focused on the economy and can be divided into three branches, all of which have to be completed to unlock the rest.

The leftmost path will grant you two advisors, will partially alleviate the Xatisa's negative effects and improve the Literacy and Science Base of the nation.

The first focus on the right will grant you 2x 100% research bonuses to industry. Further focuses will give you infrastructure, factories and naval bases; You will also set your trade law to Free Trade, improve your Society Level and lock you to an exclusive economy law, the 'Pasarinha Postulate'.

The central branch is fairly simple, through it you will gain a decent amount of Stability and unlock Lûa Ramedi as a political advisor. The final focus can be only taken once all others have been finished, upon completing it, you will declare war on Austurland if they have not reformed into a republic; If that is the case, and they accept the treaty of friendship, you will have mutual guarantees and eventually you will unlock a decision to attempt to form a confederation with them.

The second part of Pasarinha's tree will load once you have dealt with Austurland.

You will at first have a few focuses, which will give you some bonuses as well as Stability, Research Bonuses and Political Power, once Um Estado Moderno has been finished the tree will open into five branches, three long and two short.

The leftmost branch will give various minor bonuses, it will also allow you to slowly remove the Xatisa, improve your Literacy, Science Base and twice improve your Society. You will also unlock the Military Police technology, if you do not have it, and receive a research slot upon finishing either Our Brightest in Best Universities or Found University of Seguro.

The small left path will give you a small stockpile of guns and artillery, naval experience and two Ramui Di Stranjerus divisions (16-width pure infantry divisions). You may also attempt to join harmonic Republic of Asterion's faction, the Concordat of Free Nations.

The central branch will give you several bonuses, notably 1% Recruitable Population. You will also receive decisions to hire four divisions and to deal with your neighbours diplomatically.

The short left path is only available if the Free Towns of Gryphus did not go Harmonist. It involves going to war with them, and will also provide a few rapid boosts to compliance in their territory, eventually leading to full cores.

The rightmost branch deals with industry, and through it you will receive various research and industrial bonuses, as well as factories, Design Companies and resources. The final focus will give you -3% Consumer Goods Factories.

Yrmthu's Vision
Yrmthu starting tree can be divided in three sections, all of which need to be completed before you unlock the rest of the tree.

Through the left branch you will be able to raise the popularity of harmony, you will also raise your Literacy Level, deploy two Ramui Di Stranjerus divisions (16-width pure infantry divisions) and apply a debuff to Barrad once you declare war on them.

In the right path you will receive factories and building slots, you also will weaken the negative effects of the Xatisa, lock your trade law to Limited Exports and improve your Science Base once and your Society Development twice.

The central section will give you Lûa Ramedi as an advisor and further weaken the Xatisa. The final focus requires all other focuses in the tree to be completed, with it you will declare war on the Barrad Magocracy.

Once the Barrad Magocracy has been defeated you will receive an event which will load the rest of Yrmthu's tree and allow you to core Barrad if their compliance reaches 40%.

The next couple of focuses will increase the compliance in the Barrad States, increase your Society Development and Science Base; slowly start to remove the Xatisa and lock you to an unique mobilization law, 'Locally-Led Conscription' which gives you 10% Recruitable Population.

Once The Closing Topic has been finished, the country will be renamed to Free Confederation of Kása, and a few more branches will become available.

Two of these are small, in the far-left you will find focuses which lead you to war against Austurland and increase the compliance in their states; in the far-right you will unlock decisions to deal diplomatically with your neighbours and improve your ability to send volunteers abroad.

A choice will be presented to you, if you follow the path of Limited Coordination you will receive various bonuses, factories and resources; Local Economies on the other hand will give you more ponypower but no resources. Both paths will allow you to improve your Society Development and Literacy.

In the final section of the tree your Trade Laws will no longer be locked, you will also receive repeatable decisions which may give you small benefits for 100 days. The right branch will allow you to recruit four division for guns and political power. The left branch will make your Magical Companies better and Horsford School of Spellcraft and Alchemy will trigger a small event chain which will give you a Research Slot, also, depending on who you choose you will also receive different bonuses: Tendazi will increase breakthrough, piercing and trickleback on Mage Companies as well as give Compliance Gain; Obsidian will increase the attack, defense and organization of Mage Companies as well as give Recruitable Population; Fahim will give a small Research Speed bonus and Factory Repair Speed; Lígia will give a small bonus to Construction Speed and Max Factories in a State.

Áltu Kexá's Passion
Áltu initial tree has an unique quirk, upon completing a focus on the left or right, the mirror focus on the other side will be bypassed, this allows you to mix and match between the two sides as she plans her War of Liberation.

The left branch is more conciliatory, giving stability, a military factory, advanced guns, three 10-width divisions as well as alleviating the Xatisa, improving the Society Development, setting your economy law to Partial Mobilization and giving a malus to the Barrad Magocracy.

The right path has more hasty policies which can all be completed in only 15 days but will lead to loss of political power and stability. Through this path you will weaken the Xatisa, improve Society Development as well as give yourself a bonus against Barrad, a military factory, two 20-width divisions and many old guns.

A small central branch will give you either ponypower and war support or raise 1 Ramui Di Stanjerus division (16-width pure infantry), you will also obtain Jan Brązowy as a general. The final focus, Na Causa Sagrada di Liberdade, will become available once all others are finished, through it you will declare war on the Barrad Magocracy.

Once the Barrad Magocracy has been defeated, the rest of Áltu's tree will be loaded.

The first few focuses will raise compliance and allow you to core the former barradian territories. After that, you will have to choose the future of Kása, either becoming a Fortress of Freedom or the Vanguard of Liberation. Regardless of the path chosen, you will be able to attack a non-democratic Austurland through the Planu Austurland. Should they accept the peace offer, you will receive a decision in which you may propose an unification of the two countries, together forming the Kása-Hreindýraland Confederation.

Following the path of the Fortress of Freedom, you will guide Kása towards a defensive position, this tree can be divided into two sections, one economic and one political and military.

The economic branch on the left will allow you to slowly remove the Xatisa, lock your trade law to Free Trade and gain various factories. You will also improve Society Development four times, Science Base thrice and Literacy once. Prendison Perpétu will give you a Research Slot.

The right branch will give several military bonuses, in particular 1% Recruitable Population, you will also receive forts, bonuses to espionage and, should you choose Ambassadors of Peace, unlock decisions to deal with your neighbours.

The Vanguard of Liberation is a much more offensive path for Kása, where Áltu will seek to continue her War of Liberation. At first you will have some focuses to improve Iliteracy and Society Development as well as gain army bonuses and war support, then this path will be divided into two sections, the first dealing with the industry and the army, while the second will guide the future wars.

The left branch will remove the Xatisa, improve your Society Development and Science Base, you will also gain various small bonuses and have a choice between civilian or military factories. Universidade Di Nasional will give you a Research Slot.

The right branch leads to war against the Free Towns of Gryphus, the  Kingdom of Wittenland and  Nimbusia if their ruling party is not Harmonist. You will be able to core Gryphus and Wittenland, while receiving increased ponypower and compliance in Nimbusia. Once all three have been defeated, you will improve your ability to send volunteers abroad.

Áltu's Military Tree
Áltu has access to an unique military tree to help her fight the War of Liberation. The first few focuses will give you ponypower, bonuses to Land Doctrine and army experience.

Soon the tree will open up into numerous small branches. The most important focus is Proclaim Kása Guarda di Nasional, not only will it allow you to train units and modify templates, but also various focuses will only have an effect once this focus has been completed, and finishing it will block all other branches in the tree, as such you must prioritize which bonuses to get before progressing; the focus after it, Universidade di Defesa Nasional is also important, as it will grant you a Research Slot.

The leftmost branch centers around military production, in it you will receive 3 Military Factories, bonuses to production and stockpiles of equipment. To the right of it, the next branch focuses on divisions, the first focus needs to be completed otherwise all of your troops will be disbanded, the following focuses will unlock the Mountain Infantry technology, give 5 divisions, and 1% Recruitable Population. The final branch on the left will give various one-off research bonuses and unlock a Design Company.

The rightmost branch will give you new generals and bonuses to planning, organization and recovery. The next branch will raise your division's attack and defense as well as give a general, 1% Recruitable Populatioan and unlock decisions to hire 4 division for political power and guns. The final right branch will further improve your troops and support companies and give 1% Recruitable Population.

Staff and Designers
Ship Designer

Aircraft Designer

Materiel Designer

Industrial Concern

Theorist

Chief of Army

Chief of Navy

Chief of Airforce

Military High Command