Griffonian Republic



The Griffonian Empire, the bastion of monarchy and reactionary ideology in the Griffonian continent, had lasted for centuries. Yet in 978, the common people achieved what had been long thought impossible - they overthrew the empire, and paraded through the streets of Griffenheim, preparing to implement their broad agenda of Liberty, Prosperity, and Democracy.

In the end, the people's dream was not to be. The nobility of the Empire, renewed with common purpose, marched upon Griffenheim, and restored the monarchy of Grover V, forcing the supporters of the Republic to flee to the north, where Otto II of House Plumenjar was quickly overthrown by Republican forces.

With low food, disloyal armies, and roaming bandits, making it through the year could be a challenge for the Republic, let alone returning to Griffenheim and reversing the failures of 978.

Yet the Republican spirit and dream lives on. Griffonia will be free!

The Duchy of Cloudbury - Before 978 ALB
The Duchy of Cloudbury was founded in the year of 802, when the fractured counties of the north unified under the Count of Cloudbury, Albert II, who declared himself Duke Albert Plumenjar the First of Cloudbury. Albert bent the knee to the Griffonian Empire, and served the Grover family well as a bastion of Imperial rule in the north. Albert "The Victorious" also implemented key reforms to the Duchy's fractured military and agriculture, establishing feudalism.

Albert I died in 815, and was succeeded by his brother, Kristoffer I. Kristoffer's rule was benevolent, and he earned the nickname "The People's Duke" for his assisting of the local peasants and serfs of Cloudbury. Kristoffer would be succeeded by Kristoffer II, his son, whose reign was largely uneventful. Kristoffer II had three sons, Kristoffer III, who was mysteriously killed when a church collapsed on him, and then the line went to his brother, Otto "The Old" who ruled for 44 years. At this point, Cloudbury was still under the rule of the Griffonian Empire.

After Otto "The Old" came Frederik "The Weak", who gave more and more in tribute to the Empire, cementing Cloudbury as a poor backwater that needed Imperial help to do anything of note and to survive. Frederik died of old age and was succeeded by his son Otto II in 951, who kept the Duchy's reliance on Imperial goods and trade. Eventually, this would be his downfall.

Chaos In The Capital - The Revolution of 978
Back in Griffenheim, a sizable Republican movement had developed. Artillery officer Alexander Kemerskai had rallied a significant amount of common folk and officers around his growing faction. In the chaotic year of 978, Kemerskai made his move. The common griffons had had enough of being used by the largely corrupt nobility of the Empire, who cared little for the commonfolk. Hundreds of thousands of commoners marched towards the Imperial Palace, demanding the overthrowing of the Imperial government, the execution of Grover V, and the establishment of a presidential, constitutional republic under Kemerskai. They got two of these wishes. The Imperial place was stormed, and Kemerskai was determined to be the first President of the Griffonian Republic by an almost unanimous vote, but unfortunately for the revolutionaries, Grover V escaped with the nobles and plotted in secret to return to the Imperial throne.

With the collapse of the Empire's power, nations across the Griffonian continent declared independence one by one, notably the Kingdom of Wingbardy and the  Kingdom of Aquileia, marred by its own constant conflicts with Republican revolutionaries under a man very similar to Kemerskai, the notorious Theodore Verany.

It appeared that the dreams of the revolutionaries had been achieved. The three-hundred-year rule of the Grover dynasty had been ended, and the people ruled over the Griffonian Republic, where free elections reigned, and communists, socialists, and republicans fought together, if only for the time being. But the Empire stole our dream from us. While the Empire had been ended by Kemerskai's forces, the nobility still had strength, and in 979 ALB assembled an army and drove Kemerskai and his supporters out of Griffenheim. They had no place to go to but the Duchy of Cloudbury, a weak, pitiful, duchy in the North.

Blood In The North - The End of Ducal Rule
Otto II Plumenjar had difficulty adjusting to Imperial collapse. His duchy was perhaps the one hit the hardest by the empire's collapse, and he had no other nation to turn to for help in this drastic time. His people began to starve, and armed with the dream of a revolution like that of 978, they organized a large scale general strike and peasant revolution. A massive famine and industrial shortage following the end of Griffonian aid had left the people without access to food, water, furniture, repairs to their crumbling infrastructure, and much more. Griffons were forced into the streets, where they found solace in the ideas of the Republic.

Kemerskai's forces marched north, capitalizing on the fate of the Duchy of Cloudbury and mobilizing the peasants to fight for the Republican cause. Mayors and local governors took up arms with Kemerskai, and declared independence from the Duchy to fight for the Griffonian Republic. Peasants took to the streets of Cloudbury, Lostgate, Bleakspire, and many other towns and cities across the Duchy, calling for the deposition of the three hundred-year rule of House Plumenjar.

Generals Reinhard Suntail and Claus Rosewing, Kemerskai's most trusted commanders, led the charge against forces loyal to the Duchy, and eviscerated them at the Battle at the River. Otto II had no choice but to surrender to the vastly superior Republican military, who showed him no mercy. He was lynched by partisans, and his body was hung on display outside the once-grand Great Plumenjar Palace, along with his wife and adult sons. After the destruction of the Duchy, the Republic consolidated power, and would eventually purge the rest of the Plumenjar dynasty. Restorationists, however, found support in a cadet branch that was formed during the days of the County of Cloudbury. Their chosen heir, August, would soon die, and his son, Oskar Erik Plumenjar, now in the Northern Tribes, swore vengeance against the government of the Republic.

A Dying Nation - The Republic in 1007
The Griffons of the Republic are an odd group. They include revolutionaries, exiles, criminals, former Imperial divisions, and existing residents of the mountains.

It was thus unsurprising that disagreements quickly grew. Socialists, angry at Kemerskai's suspending of the constitution and the military's ruthless warlordism, founded the Socialist Republic of Skynavia, based on the principles of libertarian, democratic socialism.

The Republic today is plagued by numerous issues. Their once grand and powerful armies act like warlords, plundering the countryside. Commanders Reinhard Suntail and Claus Rosewing, once some of Kemerskai's most trusted men, have gone into the north of the Republic, where they rule as bandits. The Constitution, guaranteeing the rights of everygriffon, has been suspended, and elections are no longer held. Each election ends in a 100% vote for President-Marshal Kemerskai, who some claim has become a dictator. Even food production is short.

Yet the Griffonian Republic is not out yet. Its leader Kemerskai, though he has been criticized as a dictator, is clever, charismatic and driven, and still holds a fanatic devotion for liberty and democracy, the principles that the Republic holds dearest. The people still believe in the Republican dream. And all remember that one day in 978, where the Griffonian Republic achieved the impossible, and ended the empire that had lasted for centuries.

Factionalism in the Republic - Socialists, Conservatives, and Harmonists
The National Republican Party has always been a big-tent party of Republicans opposed to Imperial rule. This has created three major factions in the party:

Socialist Branch of the National Republican Party: Rikard Astler

Rikard Astler is a popular politician among the common folk, and his movement has attracted many peasants and those disaffected with the dictatorial policies of President-Marshal Kemerskai. His movement has close ties with trade unions and advocates for strengthened trade union and worker's power through industrial democracy and worker's self management. Astler's party is mostly pacifist, although Astler respects the necessity for a war against the Empire. His party is democratic and loyal to the three principles, despite being influenced so much by socialist policies.

Harmonic Branch of the National Republican Party: Schnabel Sunglider

Schnabel Sunglider is a hardened republican revolutionary - he lost his eye in The Battle of Crona against forces loyal to the Imperials, where he was forced to retreat, seeing his comrades die before him. His experiences made him both militarist and idealist - he has a fanatic devotion to liberty, democracy, and the idealistic principles that guided the Republic in their first Revolutionary War. This has also made him a militarist, who advocates for total reunification of the Griffonian continent under a regime with truly free elections.

Constitutionalist Branch of the National Republican Party: Heinrich Kingfeather

Heinrich Kingfeather is a political pragmatist and close advisor to President-Marshal Kemerskai. He advocates for capitalist, conservative economics and pragmatic foreign and domestic policy revolving the Empire. His party understands the conditions the nation is in, but he has been criticized by opponents for his concessions to generals and controversial statements, including one in which he said he would rehabilitate Imperial politicians in the event of a second revolutionary war.

Starting Situation
The Republic starts in some deep waters. It has a whole laundry list of negative national spirits that cripples the nation on every front, which requires progression in the focus tree to remove. Its starting industry is quite weak, and only 1 civilian factory will be usable at the start of the game. Its starting military is relatively large however.

While the Republic is at the start much weaker than the Herzland nations to the South, it is still easily the most powerful nation in Northern Griffonia.

By getting rid of its negative national spirits and dealing with its northern neighbors, the Republic can rapidly grow in strength, allowing it to challenge the Empire eventually.

Threats and Opportunities

 * Griffonian Empire
 * The Empire is the number one target of the Griffonian Republic, and conquering Griffenheim should be the main goal of the Republic. The Republic in most paths will eventually get a war goal to topple and annex the Empire.
 * In most cases, the Empire will become resurgent and militarily reunify Herzland, becoming a military superpower that can easily crush the Republic if the Republic is not careful. They will sooner or later invade the North, with the Republic as their primary enemy.
 * On the rare occassion that the Empire is not unified, it may be possible to divide and conquer its vassals individually all the way to Griffenheim.


 * Kingdom of Vedina
 * The Republic's western neighbors, the Republic in most paths will have the opportunity to get an annex war goal on Vedina and core their territories. Vedina is usually weaker against the Republic.
 * Harmonist Vedina may join the Republic as an ally instead of getting conquered and cored.
 * A Supremacy Kingdom of Vedina will eventually get war goals on the Republic, but the Republic gets its war goals far earlier than they do, so this is usually a non-issue.


 * Sunstriker Clan
 * The Republic's eastern neighbors, the Republic in most paths will have the opportunity to get an annex war goal on Sunstriker Clan and core their territories. The war is usually extremely easy due to their weak military and weak industry.
 * A Supremacy Sunstriker Clan might launch border raids on the Republic and possibly take over some of the eastern provinces.
 * If Runa (the Harmonists) takes power, they will eventually hold a referendum, usually uniting it with the Republic, allowing the Republic to freely annex and gain cores on them.


 * Socialist Republic of Skynavia
 * The Republic's northern neighbors, the Republic in most paths will have the opportunity to get an annex war goal on Skynavia and core their territories. Skynavia's units are usually extremely weak, and the Republic can easily conquer them.
 * A Harmonist or Communist Republic has the opportunity to reconciliate with Skynavia. If they agree, they will become a Republican puppet.


 * Kingdom of Aquileia
 * A Republican Aquileia is the Griffonian Republic's best friend. The two republics have a lot of opportunities to ally with each other either through the Entente, the Republican Pact, or just by declaring war on the Empire at the same time. Fighting against the Empire is significantly easier with the Aquileian Republic on the Griffonian Republic's side.

The President-Marshal's Speeches
If Alexander Kemerskai remains in power, depending on the events happening in the rest of the world, decisions may be unlocked where he gives speeches commenting on recent events. These speeches cost 5 political power each, and grant some simple bonuses like party popularities.

Other Mechanics

 * Demanding Griffenheim - If another nation owns Griffenheim then you get a decision to demand Griffenheim from them, getting a war goal if they refuse. Nations are more likely to give Griffenheim if they have high relations, are a fellow member of the Republican Alliance, are harmonic, and you are a fair bit stronger then them.

Risk of Civil War
The first issue at hand is dealing with the Republic's unruly generals, represented by the national spirit Unruly Army. General Reinhard Suntail and Claus Rosewing have been causing significant trouble for the Republic since their exile to the north. Both generals are dissatisfied with Kemerskai's rule, and still control a significant number of troops, putting the Republic at the risk of a civil war.

There are two paths available from the start: "Plot Against Kemerskai" or "Support the President-Marshal".


 * Plot Against Kemerskai: Suntail and Rosewing will start to gather forces in the north, begin actively sabotaging Kemerskai's rule, and finally launch a civil war to depose Kemerskai.
 * The civil war begins immediately when the focus "The Battle For Cloudbury" is completed, allowing the civil war to happen much earlier in this path.
 * Support the President-Marshal: Kemerskai has decided to take action and deal with Suntail and Rosewing. His two advisors propose two different solutions: Schnabel Sunglider, a political idealist, advocates sacking the commanders and reforming the military, while Heinrich Kingfeather, a political pragmatist, advocates placating the generals and getting things back on track.
 * In this path, until the final "Loyalty to the Revolution/President" or "Crisis Averted" focus is completed, a series of 4 events will slowly fire, indicating increasing unrest in the country before launching the civil war on the 4th event. The first 3 events will give the player a choice to spend PP to increase the time until the next event arrives.
 * Reform the Military: Sunglider's "idealistic" plans, this path will take longer but will give more bonuses. Suntail and Rosewing will be removed from command in this path.
 * The end of this path grants a choice of two focuses: Loyalty to the Revolution or Loyalty to the President, which grant different bonuses and unlock the "Bolster the Left-NRP" path and the "Enforce Martial Law" paths respectively.
 * Placate the Generals: Kingfeather's "pragmatic" plans, this path is shorter but won't give a lot of bonuses.

If the civil war begins, players will get a choice between continuing playing as the Republic, or play as the revolting National Republican Army instead.

If the civil war begins, the Republic cannot take the focuses that conclude this section of the tree ("Republican Victory", "Loyalty to the Revolution/President" or "Crisis Averted"), preventing progression until the civil war is over.

Stabilizing the Republic
After taking the focuses that conclude the first section of the focus tree ("Republican Victory", "Loyalty to the Revolution/President" or "Crisis Averted"), the next section of the tree is unlocked, where the government tries to establish proper control over the Republic.

There are 3 choices of political paths, 1 of which further subdivides into 2 more paths. All three paths eventually remove The Language Issue, Banditry, and Risk of Famine national spirits.


 * Bolster the Left-NRP (Communist): Available with Republican Victory (under Plot Against Kemerskai) or Loyalty to the Revolution (under Reform the Military). The democratic socialist councilors of the Left-NRP led by Rikard Astler rallies the people under their banner, and makes a vote of no confidence that ousts the authoritarian Kemerskai from power and forces him to retire. Rikard Astler becomes the interim president, forming a coalition government with the Harmonists, and the state ideology changes to Communist.
 * Kemerskai, despite his initial protests, soon accepts Astler's rule and insists to remain as a Marshal.


 * A Civilian Government: Available regardless of the path taken to resolve the unruly military. Kemerskai will work to separate the military from the politics and empower the civilian government.
 * Establish the Sunglider Cabinet (Harmony): Schnabel Sunglider of NRP-Centre will form a new cabinet. This path is more focused on military industry development. This path also switches the state ideology to Harmony.
 * Maintain the Kingfeather Cabinet (Non-Aligned): Heinrich Kingfeather will maintain his current cabinet. This path is more focused on civilian industry development.
 * The final focus in this path, "Parliamentary Elections", allows the player to give a boost to Communist, Harmonist, or Non-Aligned ideologies.


 * Enforce Martial Law (Non-Aligned): Available with Crisis Averted (under Placate the Generals) or Loyalty to the President (under Reform the Military). Kemerskai will declare martial law to pacify the country.

Showdown With the Empire
The Republic has rebuilt itself and secured its revolution, and now it's time to deal with its eternal enemy, the Griffonian Empire. The Republic will have the option to pursue an offensive or a defensive policy towards the Empire; the defensive option is only available if the Republic is Non-Aligned, meaning that a Communist and Harmonist Republic will only have the offensive option.


 * The Task Ahead: This path is the offensive path. This path gives 10% war support, 2% recruitable population, 5% division recovery rate, and 5% factory/dockyard output, and volunteer division buffs. Finish The Revolution, unlocked after the Republic has dealt with Skynavia, Vedina, and Sunstriker Clan (see below), grants annex war goals on all Herzland nations.
 * The Griffon Tutelage: This path is the defensive path. This path gives 3 military factories, 150 political power, 5% political power gain, 5% stability, 5% war support, 3% recruitable population, 20% land/coastal fort and anti-air construction speed, and land forts on all states in the Republic-Feathisian border. This path does not give a war goal on the Empire.


 * Shared content:
 * The Republican Pact: Creates the Republican Pact faction, and invite likeminded Republics to the faction. Nations invited to the Republican Pact can join, refuse, or sign a mutual guarantee. Nations are more likely to join the Republican Pact if they have high relations with the Griffonian Republic.
 * The Socialist Republic of Skynavia can be conquered and cored, or reconciled if the Republic is Harmonist or Communist. If Skynavia accepts reconciliation, they will become a puppet of the Republic. If they refuse, the Republic will get a war goal on them.
 * The Kingdom of Vedina can be conquered and cored.
 * The Sunstriker Clan can be conquered and cored.

After the Republic defeats the Empire and completes the Republican Revolution, it's time to decide the fate of the oppressive Empire.
 * Tricolor Over Griffenheim

"Tricolor Over Griffenheim" will unlock an event where the Republic decides what kind of Republic it wants to become.
 * Centralization will give industry benefits and cheaper annex cost.
 * Decentralization gives a cheaper puppet cost, a tech sharing group, and an opportunity to faction members as integrated puppets.
 * Alliance of Nations will give bonus to relations, tech sharing group, an opportunity to puppet faction members as dominions.

Following "Tricolor Over Griffenheim" are four focuses regarding what will the Republic do with Emperor Grover VI, the nobility, the Archonate, and lastly Kemerskai's own noble family, the House of Kemerskai.
 * Grover VI may be exiled to Equestria or liberated as a citizen of the Republic. Communist Republic only has the option of exiling Grover VI.
 * The nobility may be executed or simply stripped of their titles.
 * The Archonate may be replaced with impartial archons or loyal Republican archons.
 * Kemerskai's noble nephew, August II, may be judged as a nobility or let go. This focus is bypassed if the Republic is Communist.

"The First Election" will see Kemerskai resigning as the President and begin the first General Elections of the Griffonian Republic to elect a new President. There are three possible candidates: Heinrich Kingfeather, Schnabel Sunglider, and Rikard Astler. The availability of the presidential options depends on the Republic's current ideology.


 * Table of Presidential Options

The Necessary Measure
The focus The Necessary Measure is unlocked if the player had taken the Enforce Martial Law political path. Upon taking the focus, President-Marshal Kemerskai declares an indefinite period of national emergency, supposedly in order to strengthen the Republic to achieve the Republican dream. Kemerskai enacts martial law and becomes a dictator. This unlocks a new political focus tree, replacing the default political focus tree.

Kemerskai will begin purging all dissidents from his country, and crack down on the riots on the streets with force. He will install a puppet parliament and continue to promise democracy in the future. After these are done, Revenge For The Betrayal Of 986 grants an annex war goal on the Socialist Republic of Skynavia and allows Skynavia to be cored.

After conquering the Socialist Republic of Skynavia, Kemerskai suddenly falls gravely ill. Kemerskai's son, Alexander Kemerskai Jr., meets with his father on his deathbed. Kemerskai laments that he had always been working for the greater good of the Republic, but his actions will result in him being remembered as a tyrant. Kemerskai pleads to his son to restore democracy and not repeat his mistakes. A few days later, Kemerskai dies, and all powers are transferred to Kemerskai Jr. Kemerskai Jr. now has two choices: restore the democracy or continue the national emergency.


 * Keep Our Promises: Kemerskai Jr. has decided to restore the democracy. The state ideology becomes Harmony, and Kemerskai Jr. begins to restore the political freedoms that were shut down by his father.
 * Fresh Elections: Kemerskai Jr. will restart democratic elections and elect a new head of state. There are three candidates for this election: Stefano Ariveli, Schnabel Sunglider, or Walter Emerich.
 * Continue The Dictatorship: Kemerskai Jr. has decided to continue the martial law. Kemerskai Jr. doubles down on the dictatorial policies of his father; he abolishes the parliament, maintains military supremacy, and even declares his son, Johannes Kemerskai, as his successor.

Regardless of the political path taken, the Republic's plans to overthrow the Empire remains unchanged. Both paths share a central branch of the focus tree focusing on expansion and defeating the Empire. This section grants annex war goals and cores on the Kingdom of Vedina,  Sunstriker Clan, all Herzland nations, and Western and Central Griffonia.

Pan-Griffonian Dream
After electing the first President, a new focus tree is unlocked, containg the policies of the three possible Presidents and a large tree focusing on achieving Pan-Griffonian ambitions and liberating the rest of the continent from monarchism.

This section of the focus tree is similar to the conquest trees for the Griffonian Empire, in that the Republic will gain large amounts of war goals on regions of Griffonia through different focuses. The Republic will first focus on Western and Central Griffonia, before moving on to Southern and Southeastern Griffonia. However, if the Southern and Southeastern Griffonia are under the control of liberal governments, the Republic may choose "Leave the South Alone" and skip the conquests of Southern Griffonia.

After completing the conquests, the Griffonain Republic will organize the second Presidential election, a pan-Griffonian election that will span across the entire Republic. There are eight possible presidents: Gerben Kogchel, Rikard Astler, Genevieve Guildedwing, Schnabel Sunglider, Theodore Verany, Heinrich Kingfeather, Gallo Ventriglio, and Alexander Kemerskai Jr.

Upon selecting "The First Pan-Griffonian Elections", an event will fire discussing the NRP Party Primaries for the second election. The player may choose Verany, Kemerskai Jr. or the current NRP president (Kingfeather, Sunglider, or Astler) as the new NRP candidate for the election.

When "The First Pan-Griffonian Elections" completes, the actual election event will fire. Four options for the new president will be available, being Kogchel, Guildedwing, Ventriglio, and the candidate selected in the NRP primaries.

Congratulations on restoring the Republic and bringing democracy to all of Griffonia!

Alternate Path - National Republican Army
The National Republican Army may revolt during the initial civil war risk section, if the player goes down the "Plot Against Kemerskai" path or takes too long to complete "Support the President-Marshal" path. When the civil war begins, the players will get a choice between continuing playing as the Republic, or play as the National Republican Army instead.

The National Republican Army tree begins with a transitional section that grants some immediate bonuses and a few divisions to assist in the civil war. Once the NRA wins the civil war, "Consolidate Military Rule" can be taken to further progress the focus tree.

After Kemerskai dies, Suntail and Rosewing will begin a power struggle among themselves due to their incompatible ideologies. Suntail is an anti-monarchist ultra-nationalist, while Rosewing is a constitutional monarchist. The focus "The Power Struggle" triggers an event where one of the warlord will purge the other and take power. The focus tree diverges after this.

The New Marshal
Suntail has purged Rosewing alongside his faction, and has instituted the rule of the National Revolutionary Front, creating the Griffonian National Republic.

The initial section for Suntail involves gearing the nation for war against the Empire. The focuses will remove the Risk of Famine and Banditry national spirits, change the economy law to Early Mobilization and mobilization law to Service by Requirement, along with several positive national spirits that grant general bonuses such as stability, Supremacy support, and combat bonuses. "An International Coalition" will create the faction Republican Pact.

Following the initial section, Suntail will have further focuses that allow him to get war goals on the Kingdom of Vedina,  Socialist Republic of Skynavia, the  Sunstriker Clan, and finally the  Griffonian Empire itself. After conquering them, Suntail gets focuses to core their territory.

After conquering the Griffonian Empire and taking Griffenheim, the focus "The Justice Of The Gods" will have Suntail will enact his justice on the royalty, executing them en masse. Following this, a new focus tree is loaded.

A Warlord In Griffenheim
Suntail, now controlling over the Imperial Heartlands, proclaims the three new principles of the national republic: Security, Nationalism, and Prosperity. After securing the rule over Heartlands under the new three principles, the focus tree will grant war goals on the rest of the Griffon parts of Griffonia to truly achieve the pan-Griffonian dream.

The Old Revolutionary
Rosewing has purged Suntail and his faction, and prepares to restore the Duchy of Cloudbury. Oskar Plumenjar is restored to the position of the Duke of Cloudbury under the name Oskar I, and the state's ideology is changed to Non-Aligned.

There are two major political sub-paths for this path: "Placate Far-Right Generals", and "Placate Remaining Republicans". Both grants positive bonuses and removes the Banditry and Risk of Famine national spirits.


 * Placate Far-Right Generals: The government allies with the far-right generals who restored the monarchy to build a stronger Cloudbury. The military will build a stronger Cloudbury by purging the Republicans, increasing their own influence, and restoring traditional institutions. There is one small choice at the start of this path, of whether or not to limit the powers of Duke Oskar I.
 * Al Magt Til Hertugen: Oskar I's powers are not curtailed, and he stays as the head of state.
 * Curtail Ducal Power: Oskar I's powers are curtailed due to his democratic sympathies; Otto Saxhagen-Plumenjar replaces Oskar as the head of state under the name Otto III.


 * Placate Remaining Republicans: The government allies with harmonists and democrats to build a constitutional monarchy, and a new statsminister (Prime Minister) will be appointed. This path offers three sub-paths of its own:
 * A Liberal Statsminister: Tobias Sivenhof, a Cloudburian civil servant, is appointed as the statsminister.
 * Keep Rosewing: Claus Rosewing is appointed as the statsminister.
 * A Noble Statsminister: Otto Saxhagen-Plumenjar, Oskar's nephew, is appointed as the statsminister.

Of the eight focuses that follow, the four focuses in the center ("Increase Northern Policing", "Aid For The Natives", "Hand Out The Pardons", and "Northern Industrial Primacy") are shared between all three sub paths. The two focuses on the far left ("Continue Kemerskai's Economic Plan" and "Suppress Nobility Power") are shared between Sivenhof and Rosewing. The two focuses on the far right ("Hierarchical Economics" and "Ensure Noble Privileges") are exclusive to Otto Saxhagen-Plumenjar.

Each of the final three focuses in this section are associated with one statsminister. Tobias Sivenhof gets "Et Frit Cloudbury", Claus Rosewing gets "Jeg Drømte Mig En Drøm I Nat", Otto Saxhagen-Plumenjar gets "Cloudbury Som Det Skulle Have Været".

The political section completes with one final choice of focuses between "Curtail Military Influence" and "A Gentle Overseer". Tobias Sivenhof can only choose the former, Claus Rosewing can choose between both, and Otto Saxhagen-Plumenjar can only choose the latter.

After completing the political section of the tree (by completing "A Dynasty To Last", "Curtail Military Influence", or "A Gentle Overseer"), the foreign policy focuses become available. There are three mutually exclusive paths:
 * Foreign Policy


 * Greater Ambitions: The Duchy of Cloudbury will proclaim the Kingdom of Cloudbury, and gain access to focuses that lets them conquer and core the territories of the Kingdom of Vedina,  Socialist Republic of Skynavia, and  Sunstriker Clan.
 * Bend The Knee: The Duchy of Cloudbury will submit to the Griffonian Empire and join the Reichspakt, the faction led by the Empire.
 * Ally With Northern Monarchs: The Duchy of Cloudbury will form the Northern Alliance, and reach out to northern monarchies for an alliance.
 * The three countries that can be invited to the alliance are Non-Aligned or Harmony Kingdom of Vedina, Harmony  Northern Tribes, and Non-Aligned  Sunstriker Clan.
 * If the monarchies of any of the three countries are overthrown (i.e. the country's ideology is not the aformentioned ideologies, which are associated with the country's monarchy), the alliance focus is bypassed, and "Restore Overthrown Monarchies" is unlocked, which grants puppet war goals on the overthrown monarchies.
 * "Strike At Skynavia" gives an annex war goal against the Socialist Republic of Skynavia. After conquering Skynavia, "Finalize The Partition" will partition the lands of Skynavia between Vedina, Cloudbury, and Northern Tribes (coring the lands to their new owners); Cloudbury keeps Braunles, Vedina gets Little Griff, and Northern Tribes gets the rest.


 * Table of Political Paths and Foreign Policy Paths

The Dual Monarchy
Should Cloudbury conquer Griffenheim, a decision will be unlocked where the leaders of Cloudbury will prepare to unite Cloudbury and Herzland into a Dual Monarchy, the Kingdom of Cloudbury-Herzland. A new political focus tree will be unlocked.

Immediately after Cloudbury-Herzland is proclaimed, skepticism begins to pour in, giving the country the national spirit "Skepticism On All Sides", which reduces daily PP gain by 0.15, reduces division organization by 15%, reduces recruitable population factor by 25%, and reduces stability by 10%.

A new prime minister will have to be appointed to lead the new nation of Cloudbury-Herzland. There are four options, each one corresponding to one political path:


 * Tobias Sivenhof (Harmony): Sivenhof will liberalize the country and prevent another Republican Revolution by appeasing the masses.
 * Claus Rosewing (Non-Aligned): Rosewing will unite the Cloudbury-Herzland identity and stimulate the economy.
 * Ignatius Bronzetail (Non-Aligned): Bronzetail will restore royal and noble powers, grant local autonomy, and improve employment.
 * Julius Eagleclaw (Supremacy): Eagleclaw will curtail parliamentary powers, make military service mandatory, and create a corporatist economy.

The central focuses of the focus tree (Unite The Houses) are shared between all Prime Ministers. This path focuses on satisfying both Cloudburians and Herzlanders, and eventually removes "Skepticism On All Sides".

The final focus "The Greenback Accords" unlocks decisions that allow Cloudbury-Herzland to guarantee other neighboring Griffon countries.

Military Tree
The military tree is shared between all political paths, and is unlocked when the national spirit Unruly Army is removed or replaced. The military tree consists of three components: an air force tree, an army tree, and a navy tree.

The army tree is further subdivided into three paths:
 * Army Tree


 * The Wisdom of Marshal Rosewing: Available if Rosewing wasn't purged (if the Republic wins the civil war against the NRA, reforms the military, or if Suntail takes power in the NRA). Focuses on Grand Battleplan Doctrine.
 * The Wisdom of Marshal Kemerskai: Available if Kemerskai wasn't overthrown (if the Republic loses to the NRA). Focuses on Superior Firepower Doctrine.
 * The Wisdom of Marshal Suntail: Available if Suntail wasn't purged (if the Republic wins the civil war against the NRA, reforms the military, or if Rosewing takes power in the NRA). Focuses on Mass Assault Doctrine.

"Reorganize Support Units", "Retake Control of the Stockpiles", "Braving The Cloudbury Winters", and "Braving The Cloudbury Mountains" and the focuses that follow them are available for all three army tree paths.

The final focus, "Lostgate Military Academy", grants an additional research slot.

The air force tree is divided into two paths:
 * Air Force Tree


 * Gustav's Sky High Fighters: Focuses on fighters.
 * Waldermar's All-Weather Bombers: Focuses on bombers.

The center focuses ("Perfecting Our Air Doctrine") are shared between both paths.

The navy tree is divided into two paths:
 * Navy Tree


 * Saxhagen-Plumenjar Doctrine: Focuses on Fleet in Being Doctrine.
 * Hassentelf Doctrine: Focuses on Trade Interdiction Doctrine.

The center focuses ("Expand Winghagen Ports") are shared between both paths.

Economy Tree
The economy tree is shared between all political paths, and is unlocked when the national spirit Banditry is removed.

"Banking Reform" and "A Self-Sufficient Economy" will remove the negative national spirit Moderate Poverty, while "Cloudbury Education Initiative", "Expand Northern Schools", and "Illiterate No Longer" will remove the negative national spirit Mass Illiteracy.

"Institute of Applied Sciences" grants an extra research slot.

Staff and Designers
Political Advisors

Tank Designer

Ship Designer

Aircraft Designer

Materiel Designer

Industrial Concern

Theorist

Chief of Army

Chief of Navy

Chief of Airforce

Military High Command